Posts

Implementing Rocky: Who Wins When Push Comes To Shove?

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Many gamers probably never have to think about the order in which entities perform their frame updates. If developers make their games immersive enough, then gamers never have to. But someone has to think about that nitty gritty stuff, and today it’s going to be me and you.

Mini-update 6

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Fan games are awesome! We've been hard at work on ours, but there are so many other projects that deserve shout-outs that I would be remiss not to mention a few of them.

Implementing Gol: Code Reuse For The Win!

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Well, dear reader, all our hard work together is paying dividends. I don’t think there was a single problem implementing Gol that wasn’t already solved somewhere else. It was just about putting existing pieces together. Regardless, let’s go over what those pieces were.

Mini-update 5

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Welcome back to Lolo's adventures! Check out the castle we made! This castle will feature in our first game mode which we are calling Lolo: Return to Adventure. We are building a complete linear campaign in the style of The Adventures of Lolo with the explicit intention of giving players a satisfying set of puzzles that also (re)introduces them to every puzzle mechanic on offer in Eggerworld.

Who Is This For?

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Eggerland was moderately successful thirty years ago and has since fallen into relative obscurity. It certainly doesn’t have a loud fan base like some other retro games. In fact, most people seem to say, “Oh yeah, I remember those games.” Not exactly the glowing reminiscence you see for other games like Curse of Monkey Island or Baldur’s Gate, both of which have seen highly-anticipated renaissances in the past few years.

Mini-update 4

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Everyone is here! The project is progressing faster than we can share it! Big ol’ blog posts take time, time that we've spent on coding and art-ing and stuff instead. The deep dive posts are ongoing, but since there was a dearth of blog content for most of September, I’d like to catch you up on what we did get done by sharing a mini-post:

Better NES-Era Controls For a More Civilized Age

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Lolo’s control can be frustrating. There, I said it. Longtime players can control Lolo with ease, but even experts periodically succumb to the dreaded half-step-too-far that botches the whole puzzle. ACalmMind and I have tested new players’ reactions to Lolo’s controls; without a bit of help, the reception is generally frustration. Calm, Devnull and I are determined to do better, and we have several ideas for how to improve these finicky controls.